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Unity assets bundle extractor material
Unity assets bundle extractor material










unity assets bundle extractor material

I think I will create a plugin for asset tables since tinkering around with asset dumps isn't very convenient. I realize the instructions are 3 years old, but I managed to get all of these feats done in v2.2, except I get an error when loading the game. If you want to use transparency, you have to insert your texture in one of the ta_ files in BlockTextureAtlases. You can also create a specular ending with _s.ħdtd seems to use grayscales as normal textures.

  • Create a normal map of your texture and repeat steps 1-4 to create an asset ending with _n.
  • Select the unnamed asset of type AssetBundle and add the new asset like described in the readme.
  • Make sure the formats of your texture and the new asset match (most likely it should be DXT5).

    unity assets bundle extractor material

    Then right click it and import the texture you created.

  • Click your new asset and select Plug-in.
  • unity assets bundle extractor material

    Right click your new asset and import the exported file.

  • Once you have it added, right click an existing texture (like snow) and export it somewhere to a.
  • Write your texture's name into Asset Name, write 0 into Asset Index Offset and write 0x0000001C into Asset Type.
  • If you want to add a new texture using UAE, open the Add dialog (menu : Asset->Add). The instructions on how to use it are in the readme.

    unity assets bundle extractor material

    There's no hurry - it can wait for monts easy.ītw, thanks for detailed explanation, it's very close to my thoughts - not very hard but have a lots of digits and counters to care about.Īnd my wishes of Happy New Year from Russia! "Currently" means it can be enhanced in future? Use the relative File ID for the entry in ResourceManager. Then look up the relative File ID by selecting globalgamemanagers and adding 1 to the number next to the. The drop down list lists absolute File IDs (matching those in the main dialog) and the matching. You can look up the File ID of your asset by looking at the View->Dependencies dialog. Locate the ResourceManager_Dependency that belongs to the asset with (Base) by searching for the Path ID (make sure it also appears under m_Container with the same m_FileID and the correct name), and add your asset to the container by inserting a new entry to m_Dependencies with your asset's Path ID and the proper File ID. 2.2 beta 2 (Happy New Year edition) is out with Unity 2017.3 support and bug fixes!Ĭurrently, the best way is to edit the json dump of the ResourceManager asset (Export Dump, select json instead of txt).












    Unity assets bundle extractor material